Name:
Studying and designing user experience: psychological aspects of human machine interaction
FiscalYear:
2013
Audience:
Science, College of
Submitter:
Nowak, Andrzej
Budget Manager:
Blanchard, Dominique
Project Manager:
Dept. Chair:
Wolgin, David L
Local IT:
N/A
Dean:
Ivy, Russell L.
Facilities:
N/A
OIT:
Campbell, Glen R.
Year 1:
$ 16,648.00
Year 2:
$ 0.00
Year 3:
$ 0.00
Total:
$ 16,648.00
The Department of Psychology at FAU is committed to providing students with the knowledge and skills that will position them to succeed in the job market and excel in research. I am planning to offer a course to advanced undergraduate and graduate psychology students that would give them insight and competence regarding human-machine interaction. The proposed course is for advanced undergraduate and graduate students in psychology and related areas who are interested in information and communication technology, but do not have any experience in electronics. This course will provide psychology students with modern knowledge and cutting edge skills that will enable them to pursue a career in the rapidly developing field of information and communication technology. As the result of this course, students will have mastered theoretical approaches and empirical methods to study human- machine interaction. They will also know the basics of designing and diagnosing user experience in interaction with intelligent devices. Students will learn how to study interaction of individuals with intelligent devices, and will also learn the basics of technology that allow devices to interact with humans.
This
grant builds on the success of the previous Tech Fee grant by Andrzej Nowak: A
novel way of introducing students to parallel computing at a very low cost. Awarded in 2012. As the result of this
grant a graduate course was taught in the Spring of 2013 at the Department of
Psychology FAU, where psychology students learned how to design, code and
analyze computer simulations. This course had a major impact on competence of
the participants. On the basis of the simulations developed in the course and
run on the machine provided by the grant students wrote a scientific paper
which is now under review at one of the top journals of science PlosOne. The
participants of the course continue to use computer simulations in their
research. One of them has a paper accepted to a pre-conference of the Personality
and Social Psychology Conference, which is one of the largest and most
prestigious scientific conferences in social psychology. The paper is about new
uses of social simulations. Taken together, the previously funded grant and
this proposed course, establish FAU in a leading position for preparing
psychology students to use the cutting edge technology in their research and
professional activities, which in doing so it opens for FAU psychology
graduates possible employment opportunities in the information and
communication technologies job markets.
This proposed course will have the form of a
workshop and will have two main components:
The first component will concentrate on psychology of human-machine
interaction. Students will learn theory and methods to study the use of
intelligent devices, and acquire practical skills in working with eye tracker
and EEG for studying humans interacting with machines. The second component
will be hands on experience with designing and assembling interactive objects.
Students will start with the psychological aspects of functionality and methods
to design user experience. The first part of the semester will be devoted to
small projects of assembling very simple, but increasingly somewhat more
complex objects and studying how humans interact with reactive objects. The
projects will utilize Arduino sets: sensors, diodes, parts moved by small
motors etc. In the second part of the semester students working in groups will
work on a somewhat larger project of interactive device and study how humans
interact with the device. They will use 3D printers to prototype the parts. In
projects requiring more powerful processing they will use Rapbsberry Pi
computers with Arduino compatible boards.
In the
context of small work groups, students will gain experience in designing and
implementing interactive devices. This hand on experience will give them
insight about how interactive technology works and prepare them for work in
interdisciplinary teams in research and industry. This pilot course, if it is
successful, can lead to the development of a larger scale educational program
that paired with other initiatives can place FAU at the forefront of education
for modern society.
To
conclude, a psychologist with insight and competence regarding human-machine
interaction, designing human-machinery, and wearable computing have a much
better chance in finding jobs. A course in Studying and designing user
experience: Psychological aspects of human machine interaction will be given
next spring if this grant it awarded.
Thank
you.
Sincerely,
Dr. Nowak
Psychology
Department
None.
10 sets of Arduino with basic components with enhancements:
$2,148
10 Raspberry pie with enhancements: $2,030
2 Emotiv EEG neuroheadset: $2,400
GP3 Gazepoint Analysis Bundle: $995
2 3D printers and plastic refills: $5,480
Miscellaneous: Safety glasses per student, soldering irons,
voltmeters, etc… $1,200
Total Hardware: $15,253
This course will use the Psychology Department Computer Lab desktop computers for
the programing and 3D software.
Agisoft 3D software (educational version price per seat $600)
Autodesk 3ds max (free* 36-month license of Autodesk
products for students)=$0.00
Zbrush (educational version price per seat $795)
Total Software: $ 1,395
In the event of this proposal being funded, all installation
will be done by Psychology IT support staff as soon as funds become available.
No additional cost are anticipated for this project.
In the event of this proposal being funded, this course in will
be given next spring.
Given that this is such a novel course, the consumption of
materials is difficult to predict at this time. However, after the first course
is completed will the cost for sustaining this course will be known. But the
software, printers, EEG, and Eye tracker will be reused in other teaching
projects. For example, both the EEG, and Eye tracker will add a valuable
component to the cognition lab courses already taught by the Psychology Department.
In the event of this proposal being funded, all installation
will be done by Psychology IT support staff as soon as funds become available.
No additional cost are anticipated for this project.
In the event of this proposal being funded, all installation
will be done by Psychology IT support staff as soon as funds become available.
No additional cost are anticipated for this project.
Fiscal Year 1 | Fiscal Year 2 | Fiscal Year 3 | Total | |
---|---|---|---|---|
Hardware One-Time | $ 15,253.00 | $ 0.00 | $ 0.00 | $ 15,253.00 |
Hardware Recurring | $ 0.00 | $ 0.00 | $ 0.00 | $ 0.00 |
Software One-time | $ 1,395.00 | $ 0.00 | $ 0.00 | $ 1,395.00 |
Software Recurring | $ 0.00 | $ 0.00 | $ 0.00 | $ 0.00 |
Personnel One-time | $ 0.00 | $ 0.00 | $ 0.00 | $ 0.00 |
Personnel Recurring | $ 0.00 | $ 0.00 | $ 0.00 | $ 0.00 |
Other One-time | $ 0.00 | $ 0.00 | $ 0.00 | $ 0.00 |
Other Recurring | $ 0.00 | $ 0.00 | $ 0.00 | $ 0.00 |
Totals | $ 16,648.00 | $ 0.00 | $ 0.00 | $ 16,648.00 |
Filename | Size | Description |
---|---|---|
IEEE_Technology_and_Society.pdf | 671,280b | Article by Dr. Nowak in the March 2014 issue of IEEE Technology and Society. |