Proposal

Name:

Enhancing Electrical Engineering and Computer Science Education through Virtual and Augmented Reality

FiscalYear:

2023

Audience:

Engineering and Computer Science, College of

Submitter:

Biggs, Christopher

Budget Manager:

Biggs, Christopher

Project Manager:

Biggs, Christopher

Proposal Approvers

Dept. Chair:

Hashemi, Javad

Local IT:

Neelakanta, Mahesh

Dean:

Biggs, Christopher

Facilities:

N/A

OIT:

Bagdonas, Joseph A.

Proposal Funding

Year 1:

$ 52,665.20

Year 2:

$ 0.00

Year 3:

$ 0.00

Total:

$ 52,665.20

Proposal Funding versus Average

Questionnaire

Narrative
Virtual and Augmented Reality (VR/AR) technologies offer an innovative pathway to enhance the educational realm, particularly in undergraduate engineering and computer science courses. Through the creation of interactive and immersive lectures, VR can transport students into three-dimensional environments where complex concepts are visualized and explored in real-time. For instance, intricate electrical circuits or computer networks can be broken down into manageable, interactive 3D models, fostering a deeper understanding. Moreover, simulation labs powered by VR can replicate real-world lab environments, allowing students to conduct experiments, troubleshoot systems, or delve into scenarios that are otherwise too hazardous or costly to explore in a traditional lab setting. AR, on the other hand, can foster collaborative learning experiences by overlaying digital information in the physical world, enabling students to work together on projects or partake in competitive educational games. The integration of these technologies can also elevate remote learning experiences, making online classes more engaging and interactive. The infusion of VR/AR in the classroom can significantly broaden educational opportunities for students with disabilities. These technologies can provide alternative means of accessing and interacting with course material. For example, students with mobility impairments might find it easier to engage in virtual labs or field trips, obliterating the barriers posed by physical limitations. Furthermore, auditory, visual, or kinesthetic learners can all benefit from the multisensory experiences these technologies afford. Additionally, the capacity to control the pace of learning within VR/AR environments can be invaluable for students requiring additional time to process information. These headsets could become a cornerstone for blending traditional education with modern technology, making learning more engaging and effective.
Facilities
This tech fee request will utilize existing lab space in Engineering East.
Hardware Requirements
Requesting 10 HoloLens 2 ($3,870.92) headsets and 20 Meta Quest 3 ($697.80) headsets.
Software Requirements
Software will be purchased and maintained by the departments.
Personnel Costs
Existing faculty and staff will provide the set up and implementation of the hardware.
Other Costs
None.
Timeline
Hardwar to be purchased as soon as the tech fee proposal is approved.
Sustainability
The college will invest resources to ensure a steady stream of high-quality educational content is available to students, collaborate with faculty on exploring new teaching possibilities, and incorporate these devices into senior design projects.
Resource Matching
The college will match the resources of this proposal through the purchase of educational software tools designated by our faculty collaborators.
Implementing Organization
The Dean's Office along with the department of Electrical Engineering and Computer Science.

Proposal Budget

Fiscal Year 1 Fiscal Year 2 Fiscal Year 3 Total
Hardware One-Time $ 52,665.20 $ 0.00 $ 0.00 $ 52,665.20
Hardware Recurring $ 0.00 $ 0.00 $ 0.00 $ 0.00
Software One-time $ 0.00 $ 0.00 $ 0.00 $ 0.00
Software Recurring $ 0.00 $ 0.00 $ 0.00 $ 0.00
Personnel One-time $ 0.00 $ 0.00 $ 0.00 $ 0.00
Personnel Recurring $ 0.00 $ 0.00 $ 0.00 $ 0.00
Other One-time $ 0.00 $ 0.00 $ 0.00 $ 0.00
Other Recurring $ 0.00 $ 0.00 $ 0.00 $ 0.00
Totals $ 52,665.20 $ 0.00 $ 0.00 $ 52,665.20

Supporting Documentation

Filename Size Description
1CCLJ9G.pdf 75,631b Meta Quest 3 quote from CDW-G
1CCLJ9X.pdf 75,541b Hololens 2 quote from CDW-G